虚拟现实用于共济失调性脑瘫儿童运动康复的病例报告

一份关于Nintendo Wii虚拟现实游戏对共济失调性脑瘫儿童平衡和步态康复效果的病例报告,包含评估数据及训练方案。

SciELO journalsSciELO journals
DataCite Commons
2022-06-07 更新
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文本Cerebral PalsyVirtual Reality Exposure TherapyPhysical Therapy Modalities
Using virtual reality for motor rehabilitation in a child with ataxic cerebral palsy: case report

基本信息

模态
文本
大小
0.001200018 GB
许可
CC BY 4.0
创建/更新时间
2022-06-07
版本
v1

资源简介

虚拟现实用于共济失调性脑瘫儿童运动康复的病例报告

【一句话概览】

本数据集是 figshare 公开的文本数据集,收录 10 个文件、合计 1.20 MB,主题涵盖 Cerebral Palsy、Virtual Reality Exposure Therapy、Physical Therapy Modalities,可用于医学自然语言处理(实体识别、信息抽取等),CC BY 4.0 许可开放获取。

【数据集背景】

本数据集源站标题为《Using virtual reality for motor rehabilitation in a child with ataxic cerebral palsy: case report》。源站首次发布:2022-06-07。

【数据内容】

源站原始描述:Was evaluated the influence of Virtual Reality (VR) with Nintendo Wii (NW) on balance and gait of a children with ataxic cerebral palsy (CP-A). A case study, child male, 12 years, diagnosis of CP-A without history of respiratory, cardiac or orthopedic previous diseases, independent and preserved cognitive march, attended the premises of Amarati entity located in Jundiaí (SP). Initially the child was assessed by the Scale Berg, Kay Cerny Protocol and GMFM-66. After it started the rehabilitation u…

【数据结构与技术规格】

文件数 10 个,合计 1.20 MB。数据集 DOI:10.6084/m9.figshare.20015342.v1。

【主题与分类】

源站学科分类:Orthopaedics、Rehabilitation and Therapy (excl. Physiotherapy)。主题标签:Cerebral Palsy、Virtual Reality Exposure Therapy、Physical Therapy Modalities。

【适用方向】

文本类数据可用于医学自然语言处理,如命名实体识别、信息抽取与文本分类。

【获取与许可】

源站页面:https://scielo.figshare.com/articles/dataset/Using_virtual_reality_for_motor_rehabilitation_in_a_child_with_ataxic_cerebral_palsy_case_report/20015342

使用许可:CC BY 4.0(https://creativecommons.org/licenses/by/4.0/)。

规范引用:Silva, Rafaela Ribeiro da; Iwabe-Marchese, Cristina (2015). Using virtual reality for motor rehabilitation in a child with ataxic cerebral palsy: case report. SciELO journals. Dataset

【使用注意】

· 源站最后修改于 2023-05-30,引用时请注意版本时效。

官方服务

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下载信息

注册下载

需要注册 Kaggle 账号并登录后下载,适合需要跟踪下载记录和使用 API 的用户。

暂未开放

公开下载

无需注册即可直接获取公开样本或文档,适合快速预览和评估数据集质量。

免登录

有偿下载

公开数据集受托下载与技术交付服务。

提供高速下载与技术交付服务(收技术服务费,非数据销售)

暂未开放

当前数据集主要来源为 Kaggle 公开托管,完整影像包建议通过原始链接或 Kaggle API 获取。

使用方式

数据集获取(Figshare)

命令行下载

curl -L -o "84a0abd22b5d49b05c85b6e73fd691a87b53f8bb.jpg" "https://ndownloader.figshare.com/files/35677037"
curl -L -o "374836264ef32855ab1e460809526e99228d4efe.jpg" "https://ndownloader.figshare.com/files/35677040"
curl -L -o "728720cc8a745a0742df3a2c4ea9a162f544db57.jpg" "https://ndownloader.figshare.com/files/35677043"
curl -L -o "67a9897bca2b9bd7e0477875365833c91d5d1a3a.jpg" "https://ndownloader.figshare.com/files/35677046"
curl -L -o "25943fcc01e7d48e2bd347adc80a49ee617b469f.jpg" "https://ndownloader.figshare.com/files/35677049"
curl -L -o "2b432a4e5813ea4980da787a2abdf65b938a9066.jpg" "https://ndownloader.figshare.com/files/35677052"
curl -L -o "f9eeef9d01ea7746d050894443e85ce27a4172f2.jpg" "https://ndownloader.figshare.com/files/35677055"
curl -L -o "d5a0edebdcdfb81e413880d641e1a0705c54ba6d.jpg" "https://ndownloader.figshare.com/files/35677058"

文件清单

  • 84a0abd22b5d49b05c85b6e73fd691a87b53f8bb.jpg(301.85 KB)
  • 374836264ef32855ab1e460809526e99228d4efe.jpg(4.90 KB)
  • 728720cc8a745a0742df3a2c4ea9a162f544db57.jpg(292.19 KB)
  • 67a9897bca2b9bd7e0477875365833c91d5d1a3a.jpg(4.79 KB)
  • 25943fcc01e7d48e2bd347adc80a49ee617b469f.jpg(297.39 KB)
  • 2b432a4e5813ea4980da787a2abdf65b938a9066.jpg(4.60 KB)
  • f9eeef9d01ea7746d050894443e85ce27a4172f2.jpg(278.35 KB)
  • d5a0edebdcdfb81e413880d641e1a0705c54ba6d.jpg(4.70 KB)
  • Table_1.xls(5.63 KB)
  • Table_2.xls(5.63 KB)

文件总体积 1.20 MB(源站 API 实测)。

数据说明

Was evaluated the influence of Virtual Reality (VR) with Nintendo Wii (NW) on balance and gait of a children with ataxic cerebral palsy (CP-A). A case study, child male, 12 years, diagnosis of CP-A without history of respiratory, cardiac or orthopedic previous diseases, independent and preserved cognitive march, attended the premises of Amarati entity located in Jundiaí (SP). Initially the child was assessed by the Scale Berg, Kay Cerny Protocol and GMFM-66. After it started the rehabilitation using VR, 3 times a week in 30 minute sessions, through games of NW®, with the game Wii Fit Plus, Balance Board Wii Remote platform and control during 04 months, totaling 40 sessions. The child continued kinesiotherapeutic treatment within the institution during the collection period. With the end of the proposed period, the same parameters were reassessed. There was an increase in the GMFM-66 score with increasing average scores of 71.69 (SD 1.64) to 77.46 (SD 2.06) in the evolving dimensions “standing” and "walking, running and skip "; increase in scale Berg (from 48 to 53 points), indicating an improvement in static equilibrium; the protocol Kay Cerny shows no changes in the evaluated parameters (speed, frequency of steps/min, and last stride length and step width) were observed. These results suggest that the use of the NW influences the improvement mainly to balance the child when used in addition to the kinesiotherapeutic treatment, however is necessary to perform studies with larger populations for evidence of its effectiveness.

许可

CC BY 4.0

引用

学术使用请引用 DOI 10.6084/m9.figshare.20015342.v1(source: https://scielo.figshare.com/articles/dataset/Using_virtual_reality_for_motor_rehabilitation_in_a_child_with_ataxic_cerebral_palsy_case_report/20015342)。

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