基于Leap Motion的3D沉浸式虚拟现实对缺血性中风患者上肢功能的影响
缺血性中风患者沉浸式VR康复的上肢功能评估数据集,包含ARAT、FIM等量表数据。

基本信息
资源简介
基于Leap Motion的3D沉浸式虚拟现实对缺血性中风患者上肢功能的影响
【一句话概览】
本数据集是 figshare 公开的结构化表格数据集,收录 6 个文件、合计 353.24 KB,主题涵盖 Stroke rehabilitation、upper extremity、virtual reality exposure therapy,可用于统计建模、特征工程与队列分析,CC BY 4.0 许可开放获取。
【数据集背景】
本数据集源站标题为《Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients》。配套论文《Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients》发表于 Arquivos de Neuro-Psiquiatria(2019),DOI:10.1590/0004-282x20190129。源站首次发布:2019-10-30。
【数据内容】
源站原始描述:ABSTRACT Immersive virtual reality (VR) is a technology that provides a more realistic environmental design and object tracking than ordinary VR. The aim of this study was to investigate the effectiveness of immersive VR on upper extremity function in patients with ischemic stroke. Sixty-five patients with ischemic stroke were included in this randomized, controlled, double-blind study. Patients were randomly divided into VR (n = 33) and control (n = 32) groups. The VR group received 60 minutes…
中文译文(机器翻译,仅供快速理解,请以原文为准):摘要 沉浸式虚拟现实(VR)是一种比普通VR能提供更真实环境设计和物体追踪的技术。本研究旨在探讨沉浸式VR对缺血性脑卒中患者上肢功能的有效性。这项随机、对照、双盲研究共纳入65例缺血性脑卒中患者。患者被随机分为VR组(n = 33)和对照组(n = 32)。VR组接受60分钟的上肢沉浸式VR康复方案,对照组接受45分钟常规治疗和15分钟假VR方案。康复治疗共18次,每周3天,持续6周。结局指标为动作研究臂试验(ARAT)、功能独立性评定(FIM)、Fugl-Meyer上肢评定量表(FMUE)和自护技能表现评估(PASS)。在
【数据结构与技术规格】
文件数 6 个,合计 353.24 KB。数据集 DOI:10.6084/m9.figshare.10073381.v1。
【主题与分类】
源站学科分类:Neuroscience、Psychiatry (incl. Psychotherapy)。主题标签:Stroke rehabilitation、upper extremity、virtual reality exposure therapy。
【适用方向】
结构化表格数据可直接用于统计建模、特征工程与队列分析。
【获取与许可】
源站页面:https://scielo.figshare.com/articles/dataset/Effect_of_Leap_Motion-based_3D_Immersive_Virtual_Reality_Usage_on_Upper_Extremity_Function_in_Ischemic_Stroke_Patients/10073381
使用许可:CC BY 4.0(https://creativecommons.org/licenses/by/4.0/)。
规范引用:ÖGÜN, Muhammed Nur; KURUL, Ramazan; YAŞAR, Mustafa Fatih; TURKOGLU, Sule Aydin; AVCI, Şebnem; YILDIZ, Nebil (2019). Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients. SciELO journals. Dataset
【使用注意】
· 源站最后修改于 2023-05-30,引用时请注意版本时效。
下载信息
注册下载
需要注册 Kaggle 账号并登录后下载,适合需要跟踪下载记录和使用 API 的用户。
暂未开放公开下载
无需注册即可直接获取公开样本或文档,适合快速预览和评估数据集质量。
免登录有偿下载
公开数据集受托下载与技术交付服务。
提供高速下载与技术交付服务(收技术服务费,非数据销售)
暂未开放当前数据集主要来源为 Kaggle 公开托管,完整影像包建议通过原始链接或 Kaggle API 获取。
使用方式
数据集获取(Figshare)
- 源站标题:Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients
- DOI:10.6084/m9.figshare.10073381.v1
- 发布日期:2019-10-30
- 文件数:6 个
- 文件总体积:353.24 KB
- 源站页面:https://scielo.figshare.com/articles/dataset/Effect_of_Leap_Motion-based_3D_Immersive_Virtual_Reality_Usage_on_Upper_Extremity_Function_in_Ischemic_Stroke_Patients/10073381
命令行下载
curl -L -o "0004-282X-anp-77-10-0681-gf01.jpg" "https://ndownloader.figshare.com/files/18156926"
curl -L -o "0004-282X-anp-77-10-0681-gf02.jpg" "https://ndownloader.figshare.com/files/18156929"
curl -L -o "0004-282X-anp-77-10-0681-gf03.jpg" "https://ndownloader.figshare.com/files/18156932"
curl -L -o "Table_1.xls" "https://ndownloader.figshare.com/files/18156935"
curl -L -o "Table_2.xls" "https://ndownloader.figshare.com/files/18156938"
curl -L -o "Table_3.xls" "https://ndownloader.figshare.com/files/18156941"
文件清单
0004-282X-anp-77-10-0681-gf01.jpg(113.10 KB)0004-282X-anp-77-10-0681-gf02.jpg(105.35 KB)0004-282X-anp-77-10-0681-gf03.jpg(117.89 KB)Table_1.xls(5.63 KB)Table_2.xls(5.63 KB)Table_3.xls(5.63 KB)
文件总体积 353.24 KB(源站 API 实测)。
数据加载示例(图像类)
from PIL import Image
import glob, os
files = (glob.glob(os.path.join(path, "**", "*.png"), recursive=True)
+ glob.glob(os.path.join(path, "**", "*.jpg"), recursive=True)
+ glob.glob(os.path.join(path, "**", "*.tif"), recursive=True))
print("图像文件数:", len(files))
img = Image.open(files[0]); print("尺寸/模式:", img.size, img.mode)
# torchvision Dataset 方式:
# from torchvision import datasets
# ds = datasets.ImageFolder(path) # 要求 子目录=类别
目录组织与标注格式以源站说明和下载后实际文件为准。
数据说明
ABSTRACT Immersive virtual reality (VR) is a technology that provides a more realistic environmental design and object tracking than ordinary VR. The aim of this study was to investigate the effectiveness of immersive VR on upper extremity function in patients with ischemic stroke. Sixty-five patients with ischemic stroke were included in this randomized, controlled, double-blind study. Patients were randomly divided into VR (n = 33) and control (n = 32) groups. The VR group received 60 minutes of the upper extremity immersive VR rehabilitation program and the control group received 45 minutes of conventional therapy and 15 minutes of a sham VR program. Rehabilitation consisted of 18 sessions of therapy, three days per week, for six weeks. The outcome measures were the Action Research Arm Test (ARAT), Functional Independence Measure (FIM), Fugl-Meyer Upper Extremity Scale (FMUE) and Performance Assessment of Self-Care Skills (PASS). In both the VR and control groups all parameters except the PASS improved over time. However independent t-test results showed that all of the FMUE, ARAT, FIM and PASS scores were significantly higher in the VR group compared with the control (p < 0.05). The minimal clinically important difference (MCID) scores of the FMUE and ARAT were higher than the cut-off MCID scores described in the literature in the VR group, whereas the FIM scores were below the cut-off MCID scores. All scores in the control group were below the cut-off scores. Immersive VR rehabilitation appeared to be effective in improving upper extremity function and self-care skills, but it did not improve functional independence.
许可
CC BY 4.0
引用
学术使用请引用 DOI 10.6084/m9.figshare.10073381.v1(source: https://scielo.figshare.com/articles/dataset/Effect_of_Leap_Motion-based_3D_Immersive_Virtual_Reality_Usage_on_Upper_Extremity_Function_in_Ischemic_Stroke_Patients/10073381)。
数据缺失?
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