虚拟现实缓解儿童烧伤换药疼痛试验的基线人口学特征数据
一项儿童烧伤换药VR镇痛随机对照试验的基线人口学特征数据,含VR组受试者的人口学信息及疼痛与VR体验特征评分。

基本信息
资源简介
虚拟现实缓解儿童烧伤换药疼痛试验的基线人口学特征数据
【一句话概览】
本数据集是 figshare 公开的结构化表格数据集,收录 1 个文件、合计 9.73 KB,主题涵盖 path model suggested、path analysis assessed、81 &# 8211、70 &# 8211、68 &# 8211,可用于统计建模、特征工程与队列分析,CC BY 4.0 许可开放获取。
【数据集背景】
本数据集源站标题为《Baseline demographical characteristics.》。源站首次发布:2024-01-25。
【数据内容】
源站原始描述:Key features of virtual reality (VR) that impact the effectiveness of pain reduction remain unknown. We hypothesized that specific features of the VR experience significantly impact VR’s effectiveness in reducing pain during pediatric burn dressing care. Our randomized controlled trial included children 6 to 17 years (inclusive) who were treated in the outpatient clinic of an American Burn Association–verified pediatric burn center. Participants were randomly assigned (1:1:1) to active VR (playi…
【数据结构与技术规格】
文件数 1 个,合计 9.73 KB。Table 1.xls:application/vnd.ms-excel,9.73 KB。数据集 DOI:10.1371/journal.pdig.0000440.t001。
【主题与分类】
源站学科分类:Medicine、Microbiology、Neuroscience、Pharmacology、Biotechnology、Evolutionary Biology。主题标签:path model suggested、path analysis assessed、81 &# 8211、70 &# 8211、68 &# 8211、50 &# 8211、reported pain score、pediatric burn patients、99 ]; fun、reported pain scores。
【适用方向】
结构化表格数据可直接用于统计建模、特征工程与队列分析。
【获取与许可】
源站页面:https://plos.figshare.com/articles/dataset/Baseline_demographical_characteristics_/25063118
使用许可:CC BY 4.0(https://creativecommons.org/licenses/by/4.0/)。
规范引用:Jain, Soumil; Armstrong, Megan; Luna, John; Thakkar, Rajan K.; Fabia, Renata; Groner, Jonathan I.; et al. (2024). Baseline demographical characteristics.. PLOS Digital Health. Dataset
下载信息
注册下载
需要注册 Kaggle 账号并登录后下载,适合需要跟踪下载记录和使用 API 的用户。
暂未开放公开下载
无需注册即可直接获取公开样本或文档,适合快速预览和评估数据集质量。
免登录有偿下载
公开数据集受托下载与技术交付服务。
提供高速下载与技术交付服务(收技术服务费,非数据销售)
暂未开放当前数据集主要来源为 Kaggle 公开托管,完整影像包建议通过原始链接或 Kaggle API 获取。
使用方式
数据集获取(Figshare)
- 源站标题:Baseline demographical characteristics.
- DOI:10.1371/journal.pdig.0000440.t001
- 发布日期:2024-01-25
- 文件数:1 个
- 文件总体积:9.73 KB
- 源站页面:https://plos.figshare.com/articles/dataset/Baseline_demographical_characteristics_/25063118
命令行下载
curl -L -o "Table 1.xls" "https://ndownloader.figshare.com/files/44230949"
文件清单
Table 1.xls(9.73 KB)
文件总体积 9.73 KB(源站 API 实测)。
数据加载示例(图像类)
from PIL import Image
import glob, os
files = (glob.glob(os.path.join(path, "**", "*.png"), recursive=True)
+ glob.glob(os.path.join(path, "**", "*.jpg"), recursive=True)
+ glob.glob(os.path.join(path, "**", "*.tif"), recursive=True))
print("图像文件数:", len(files))
img = Image.open(files[0]); print("尺寸/模式:", img.size, img.mode)
# torchvision Dataset 方式:
# from torchvision import datasets
# ds = datasets.ImageFolder(path) # 要求 子目录=类别
目录组织与标注格式以源站说明和下载后实际文件为准。
数据说明
Key features of virtual reality (VR) that impact the effectiveness of pain reduction remain unknown. We hypothesized that specific features of the VR experience significantly impact VR’s effectiveness in reducing pain during pediatric burn dressing care. Our randomized controlled trial included children 6 to 17 years (inclusive) who were treated in the outpatient clinic of an American Burn Association–verified pediatric burn center. Participants were randomly assigned (1:1:1) to active VR (playing the VR), passive VR (immersed in the same VR environment without interactions), or standard-of-care. On a scale from 0 to 100, participants rated overall pain (primary outcome) and features of the VR experience (game realism, fun, and engagement). Path analysis assessed the interrelationships among these VR key features and their impact on self-reported pain scores. From December 2016 to January 2019, a total of 412 patients were screened for eligibility, and 90 were randomly assigned (31 in the active VR group, 30 in the passive VR group, and 29 in the standard-of-care group). The current study only included those in the VR groups. The difference in median scores of VR features was not statistically significant between the active (realism, 77.5 [IQR: 50–100]; fun, 100 [IQR: 81–100]; engagement, 90 [IQR: 70–100]) and passive (realism, 72 [IQR: 29–99]; fun, 93.5 [IQR: 68–100]; engagement, 95 [IQR: 50–100]) VR distraction types. VR engagement had a significant direct (-0.39) and total (-0.44) effect on self-reported pain score (pTrial Registration: ClinicalTrials.gov Identifier: NCT04544631.
许可
CC BY 4.0
引用
学术使用请引用 DOI 10.1371/journal.pdig.0000440.t001(source: https://plos.figshare.com/articles/dataset/Baseline_demographical_characteristics_/25063118)。
数据缺失?
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