前庭康复游戏化应用研究数据集(表1)

前庭康复游戏化app对比研究数据集,含40名患者的VOR和平衡练习性能数据。

NIAID Data Ecosystem
浏览 16
表格vestibular hypofunctionolder adultsrehabilitation gamesmotivationengagement
Table 1: A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises

基本信息

模态
表格
大小
0.000697686 GB
许可
CC BY 4.0
创建/更新时间
2026-10-08
版本
v1

资源简介

前庭康复游戏化应用研究数据集(表1)

【一句话概览】

本数据集是 figshare 公开的结构化表格数据集,收录 1 个文件、合计 697.69 KB,主题涵盖 vestibular hypofunction、older adults、rehabilitation games、motivation、engagement,可用于统计建模、特征工程与队列分析,CC BY 4.0 许可开放获取。

【数据集背景】

本数据集源站标题为《Table_1_A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises.DOCX》。配套论文《Gaze stabilization and gait performance in vestibular dysfunction》发表于 Gait & Posture(2009),DOI:10.1016/j.gaitpost.2008.08.002。源站首次发布:2023-11-24。

【数据内容】

源站原始描述:IntroductionVestibular hypofunction is associated with dizziness, imbalance, and blurred vision with head movement. Vestibular rehabilitation is the gold standard recommendation to decrease symptoms and improve postural stability. The Clinical Practice Guidelines for vestibular hypofunction suggest home exercises 3–5 times daily, but patient adherence is a problem, with compliance rates often below 50%. MethodsAn app was developed to increase engagement with home exercises by providing exercises…

【数据结构与技术规格】

文件数 1 个,合计 697.69 KB。Table_1_A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises.DOCX:application/vnd.openxmlformats-officedocument.wordprocessingml.document,697.69 KB。数据集 DOI:10.3389/fmed.2023.1269874.s001。

【主题与分类】

源站学科分类:Radiology and Organ Imaging、Foetal Development and Medicine、Obstetrics and Gynaecology、Primary Health Care、Medical and Health Sciences not elsewhere classified、Dermatology。主题标签:vestibular hypofunction、older adults、rehabilitation games、motivation、engagement。

【适用方向】

结构化表格数据可直接用于统计建模、特征工程与队列分析。

【获取与许可】

源站页面:https://frontiersin.figshare.com/articles/dataset/Table_1_A_gaming_app_developed_for_vestibular_rehabilitation_improves_the_accuracy_of_performance_and_engagement_with_exercises_DOCX/24629832

使用许可:CC BY 4.0(https://creativecommons.org/licenses/by/4.0/)。

规范引用:D’Silva, Linda J.; Phongsavath, Tarah; Partington, Kelly; Pickle, Nathan T.; Marschner, Katherine; Zehnbauer, Timothy P.; et al. (2023). Table_1_A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises.DOCX. Frontiers. Dataset

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下载信息

注册下载

需要注册 Kaggle 账号并登录后下载,适合需要跟踪下载记录和使用 API 的用户。

暂未开放

公开下载

无需注册即可直接获取公开样本或文档,适合快速预览和评估数据集质量。

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有偿下载

公开数据集受托下载与技术交付服务。

提供高速下载与技术交付服务(收技术服务费,非数据销售)

暂未开放

当前数据集主要来源为 Kaggle 公开托管,完整影像包建议通过原始链接或 Kaggle API 获取。

使用方式

数据集获取(Figshare)

命令行下载

curl -L -o "Table_1_A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises.DOCX" "https://ndownloader.figshare.com/files/43275411"

文件清单

  • Table_1_A gaming app developed for vestibular rehabilitation improves the accuracy of performance and engagement with exercises.DOCX(697.69 KB)

文件总体积 697.69 KB(源站 API 实测)。

数据加载示例(图像类)

from PIL import Image
import glob, os

files = (glob.glob(os.path.join(path, "**", "*.png"), recursive=True)
       + glob.glob(os.path.join(path, "**", "*.jpg"), recursive=True)
       + glob.glob(os.path.join(path, "**", "*.tif"), recursive=True))
print("图像文件数:", len(files))
img = Image.open(files[0]); print("尺寸/模式:", img.size, img.mode)

# torchvision Dataset 方式:
# from torchvision import datasets
# ds = datasets.ImageFolder(path)  # 要求 子目录=类别

目录组织与标注格式以源站说明和下载后实际文件为准。

数据说明

IntroductionVestibular hypofunction is associated with dizziness, imbalance, and blurred vision with head movement. Vestibular rehabilitation is the gold standard recommendation to decrease symptoms and improve postural stability. The Clinical Practice Guidelines for vestibular hypofunction suggest home exercises 3–5 times daily, but patient adherence is a problem, with compliance rates often below 50%.
MethodsAn app was developed to increase engagement with home exercises by providing exercises as games. This study compared the accuracy of exercise performance in a one-time session using the app versus no-app and gathered participant feedback on using the app for vestibulo-ocular reflex (VOR) and balance exercises. The app was tested with 40 adults (20 women), mean age of 67 ± 5.7 years, with symptomatic unilateral or bilateral vestibular hypofunction. Participants completed VOR exercises in pitch and yaw planes, weight-shift, and single-leg balance exercises using an inertial motion unit to move the character on the tablet screen. Participants were randomly assigned to begin the exercises with or without the app.
ResultsResults show that during VOR exercises, participants achieved the prescribed frequency of head motion for the yaw plane (p ≤ 0.001) and reduced variability of head movement frequency in both the yaw (p ≤ 0.001) and pitch plane (p ≤ 0.001) in the app compared to the no-app condition. During weight-shifting exercises, a larger range of body motion was noted in the anteroposterior and mediolateral directions in the app compared to the no-app condition (p The results of this study show that technology that is interactive and provides feedback can be used to increase accuracy and engagement with exercises.

许可

CC BY 4.0

引用

学术使用请引用 DOI 10.3389/fmed.2023.1269874.s001(source: https://frontiersin.figshare.com/articles/dataset/Table_1_A_gaming_app_developed_for_vestibular_rehabilitation_improves_the_accuracy_of_performance_and_engagement_with_exercises_DOCX/24629832)。

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