系统可用性量表结果

脑瘫儿童使用MightyU训练工具的系统可用性量表评分数据。

Figshare
2026-02-04 更新
浏览 28
表格prevent therapy fatiguepredetermined muscle grouppioneering therapy option0 – 91targeted muscle activitymedian sus scoredaily muscle trainingcontrolled training toolmightyu &# 8211yet children evaluatedfeasibility analysis considered7 – 91
System usability scale results.

基本信息

模态
表格
大小
0.000005632 GB
许可
CC BY 4.0
创建/更新时间
2026-02-04
版本
v1

资源简介

系统可用性量表结果

【数据集背景】

本数据集源站标题为《System usability scale results.》。源站首次发布:2026-02-04。

【数据内容】

源站原始描述:Introduction To prevent therapy fatigue and maintain motivation for daily home muscle training is important for children with cerebral palsy (CP). Therefore, we developed the computer-based Motion-controlled training tool MightyU. Its feasibility, short-term effectiveness and acceptance of the game in daily muscle training at home was now tested in children with varying degrees of motor impairment. Methods A surface electromyography sensor detects muscle activation, which is translated into in-g…

【数据结构与技术规格】

文件数 1 个,合计 5.63 KB。Table 4.xls:application/vnd.ms-excel,5.63 KB。数据集 DOI:10.1371/journal.pone.0339704.t004。

【主题与分类】

源站学科分类:Medicine、Biological Sciences not elsewhere classified、Science Policy、Infectious Diseases。主题标签:prevent therapy fatigue、predetermined muscle group、pioneering therapy option、0 – 91、targeted muscle activity、median sus score、daily muscle training、controlled training tool、mightyu &# 8211、yet children evaluated。

【适用方向】

结构化表格数据可直接用于统计建模、特征工程与队列分析。

【获取与许可】

源站页面:https://plos.figshare.com/articles/dataset/_p_System_usability_scale_results_p_/31255955

使用许可:CC BY 4.0(https://creativecommons.org/licenses/by/4.0/)。

规范引用:Eitner, Lynn; Lücke, Lennart; Farshadfar, Elnaz; Grüneberg, Christian; Maier, Christoph; Weitkämper, Almut; et al. (2026). System usability scale results.. PLOS ONE. Dataset

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下载信息

注册下载

需要注册 Kaggle 账号并登录后下载,适合需要跟踪下载记录和使用 API 的用户。

暂未开放

公开下载

无需注册即可直接获取公开样本或文档,适合快速预览和评估数据集质量。

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公开数据集受托下载与技术交付服务。

提供高速下载与技术交付服务(收技术服务费,非数据销售)

暂未开放

当前数据集主要来源为 Kaggle 公开托管,完整影像包建议通过原始链接或 Kaggle API 获取。

使用方式

数据集获取(Figshare)

命令行下载

curl -L -o "Table 4.xls" "https://ndownloader.figshare.com/files/61644695"

文件清单

  • Table 4.xls(5.63 KB)

文件总体积 5.63 KB(源站 API 实测)。

数据加载示例(图像类)

from PIL import Image
import glob, os

files = (glob.glob(os.path.join(path, "**", "*.png"), recursive=True)
       + glob.glob(os.path.join(path, "**", "*.jpg"), recursive=True)
       + glob.glob(os.path.join(path, "**", "*.tif"), recursive=True))
print("图像文件数:", len(files))
img = Image.open(files[0]); print("尺寸/模式:", img.size, img.mode)

# torchvision Dataset 方式:
# from torchvision import datasets
# ds = datasets.ImageFolder(path)  # 要求 子目录=类别

目录组织与标注格式以源站说明和下载后实际文件为准。

数据说明

Introduction
To prevent therapy fatigue and maintain motivation for daily home muscle training is important for children with cerebral palsy (CP). Therefore, we developed the computer-based Motion-controlled training tool MightyU. Its feasibility, short-term effectiveness and acceptance of the game in daily muscle training at home was now tested in children with varying degrees of motor impairment.
Methods
A surface electromyography sensor detects muscle activation, which is translated into in-game actions. In this way, targeted muscle activity is used to collect coins during gameplay. 19 children with CP tested MightyU at home for a week on a predetermined muscle group of the upper or lower limbs. The feasibility analysis considered the number of refusals to participate in the study, voluntary use at home and feedback based on the Game Experience Questionnaire (GEQ). The evaluation of usability based on modified System Usability Scale (SUS). The training effect was assessed by analyzing the difference between collected coins before and after a one-week training.
Results
MightyU was refused by 2 of 21 children, 19 children (N = 9 female, 11.3 ± 2.9 years, gross motor function classification scale GMFCS I-IV) used it at home without adverse effects. All children and their families exhibited great interest in this game independent of age, intelligence quotient, severity of disability, targeted movement, and prior experience with computer games. Key results from the GEQ were positive, yet children evaluated the gaming experience more positively to their parents across all categories. Median SUS score was 83.3% (IQR: 75.0–91.7) for children and 79.2% (IQR: 66.7–91.7) for parents, indicating good perceived usability. Training led to improvement in collecting coins (41% increase).
Conclusion
There is a fundamental interest amongst children with CP and their families for the pioneering therapy option MightyU due to its user satisfaction and usability, thereby potentially augmenting patient autonomy and compliance.

许可

CC BY 4.0

引用

学术使用请引用 DOI 10.1371/journal.pone.0339704.t004(source: https://plos.figshare.com/articles/dataset/_p_System_usability_scale_results_p_/31255955)。

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